- A Redditor has claimed that Monster Hunter Wilds runs poorly when much less DLC is owned and enabled
- It seems to be because of the sport’s fixed DLC presence checks, resulting in a better load on the CPU
- Capcom has a number of upcoming patches to additional enhance efficiency
Since its launch in early 2025, Capcom’s Monster Hunter Wilds has confronted constant criticism attributable to its poor efficiency on PC, significantly on lower-end {hardware}. Happily, it appears to be like like the basis of the problem could have been found, and it is fairly comical.
Monster Hunter Wilds reportedly runs higher on PC when extra downloadable content material (DLC) is owned and enabled, and far worse with much less, as Redditor, u/de_Tylmarande, claims. Utilizing the identical {hardware} and sport settings in each exams, the person highlighted a development of 20 to 25 frames per second (fps) whereas in participant hubs in-game with no DLC put in, and over 80 fps with a ‘DLCPresenceFix’ mod put in.
This means that the sport’s DLC checks are placing further load onto the CPU, on prime of all of the CPU processes which can be already wanted for the sport’s content material itself, and that is evident within the efficiency check video (obtainable under), which reveals much less CPU utilization and better GPU utilization as soon as the mod is lively.
The mod is a check from the person to basically idiot the sport into believing all DLC is owned and put in, however in actuality, it is simply blocking the CPU-heavy course of that seems to be consistently checking for DLC.
It is a actually weird discovery, and it could clarify why the sport suffers from poor efficiency, even on high-end {hardware}, with out counting on body technology know-how – and may add credence to some customers’ stories of honest efficiency on their configurations, as they could personal extra DLC.
The person has promised a launch of the complete mod if Capcom would not repair the problem itself, and extremely recommends customers keep away from buying all DLC for Monster Hunter Wilds for higher efficiency.
Given Capcom’s stance on persistently utilizing anti-tamper software program, Denuvo, for a big majority of its current video games, there is not any assure that it’ll oblige and tackle this bug. One factor is for positive: this is not a great search for the developer, and whereas this probably is certainly a bug, it will not cease customers from questioning whether or not it was intentional or not.
Monster Hunter Wilds, sadly, is not the primary sport to endure from main efficiency points, regardless of the RE Engine being common for nice body fee stabilization and optimization, particularly in Resident Evil video games.
If reputable, it might simply harm the belief Capcom has earned from customers over current years, and rightly so.
It is value noting that Capcom is releasing a brand new patch for Monster Hunter Wilds, set for January 27, which is meant to carry ‘optimization enhancements for Steam-specific processes and choices to cut back processing load’, and one other efficiency replace coming afterward February 18.
Capcom could already be on prime of the matter, but when this declare occurs to be correct, I doubt it will finish effectively for the favored developer.
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