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by Terry Heick
Need to assist college students be taught to assume critically about ‘faux information’? A easy, browser-based sport might assist.
What’s Dangerous Information? Dangerous Information is an easy instrument to assist college students perceive ‘faux information,’ the (trendy?) phenomenon of misinformation and ‘content material as information’ propagated, no less than partly, by the rise of digital and social media.
(You may obtain an data sheet about made for educators.)
As an interactive expertise, Dangerous Information helps college students perceive how faux information works, why it turns into well-liked, and its central mechanics and traits. It then permits gamers to decide on sure faux information methods, together with emotional appeals, sarcasm, crimson herrings, private assaults, and conspiracy theories.


It additionally introduces the ideas of content material varieties by permitting gamers to decide on between faux information memes, photoshopped pictures, or precise ‘content material’ (information tales and articles, and so on.), with some methods (private assaults) and varieties (memes) working higher than others relying on the faux information matter.
Couple this with our The Cognitive Bias Codex: A Visible Of 180+ Cognitive Biases and you can have the beginnings of a crash course in crucial considering on-line.
Enjoying Dangerous Information: Strengths And Weaknesses
Whereas I extremely advocate the sport as a educating instrument, I gave Dangerous Information a few play-throughs and bumped into just a few areas the expertise might be improved–initially, the ‘ranking’ mechanic that asks customers to fee the reliability of sure social media posts.
Whereas it is sensible in idea, in follow, it’s unclear precisely what you’re evaluating the reliability of: the social media submit, the consumer who shared the submit, or the framing of the content material within the submit.


It’s additionally not meant to be a full-on learning-about-fake-news simulation, so it’s pretty skinny when it comes to what you’re in a position to really do from a mechanics standpoint–which limits among the utility and may go away it feeling a bit like a drawn-out finger wag at social media use generally.
That stated, when the sport is at its finest–letting you select between heinous disinformation ways with a purpose to achieve ‘credibility’–it’s onerous to not shake your head in disbelief at how little crucial considering we follow each day in our lives. And pretend information and social media are possibly only a microcosm.
The sport is straightforward sufficient that you just don’t want directions and if gamers make a mistake, it’s brief sufficient to only begin over. As a form of simulation, it’s harking back to Plague, Inc., a sense strengthened by Dangerous Information builders acknowledged mission of ‘vaccinat(ing) the world in opposition to disinformation.”
If you wish to introduce college students to the concept of pretend information and the ways utilized by media publishers to alter consumer’s perceptions about information–and in flip, actuality itself–it’s an excellent little instrument to get began.
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