- Developer Virtuos believes it will be straightforward to port an Xbox Sequence S sport that runs at 60FPS to the Nintendo Change 2
- Eoin O’Grady, technical director at Virtuos’ subsidiary Black Shamrock says the GPU capabilities of each consoles are “comparable general”
- Nonetheless, CPU-wise, the Change 2 is nearer to the PlayStation 4
Port studio Virtuos believes that it will be straightforward to deliver an Xbox Sequence S sport to the Nintendo Change 2, contemplating their technical similarities.
In an interview with Wccftech, Alex Heise, director of enterprise improvement at Virtuos North America, and Eoin O’Grady, technical director at Virtuos’ subsidiary Black Shamrock, mentioned Nintendo’s new {hardware} and its technical capabilities.
In response to O’Grady, each consoles’ GPUs are related in energy regardless of the Change 2 performing decrease than the Xbox Sequence S and providing Nvidia’s Deep Studying Tremendous Sampling (DLSS), however believes it will nonetheless be a straightforward process to port a Sequence S sport that performs at 60fps to the most recent console.
“GPU-wise, the Change 2 performs barely beneath the Sequence S; this distinction is extra noticeable in handheld mode,” O’Grady stated. “Nonetheless, the Sequence S doesn’t help applied sciences like DLSS, which the Change 2 does. This makes the GPU capabilities of the 2 consoles comparable general.
The technical director famous, nonetheless, that CPU-wise, there’s a “clearer distinction between the 2 consoles,” and the Change 2 is nearer to the PlayStation 4 in that respect because it has a barely extra highly effective CPU.
“Since most video games are usually extra GPU-bound than CPU-bound when effectively optimized, the influence of this distinction largely is determined by the particular sport and its goal body price,” O’Grady defined.
“Any sport delivery at 60fps on the Sequence S ought to simply port to the Change 2. Likewise, a 30fps Sequence S sport that’s GPU-bound must also port effectively. Video games with complicated physics, animations, or different CPU-intensive parts would possibly incur further challenges in reaching 30 or 60fps or require additional optimization throughout porting.”
Cyberpunk 2077, which may solely hit 60fps on Xbox Sequence S however not persistently on the PS4, simply acquired an official Change 2 port. Nonetheless, this model would not supply 60fps the identical means the Sequence S does, and as a substitute options two modes to select from whereas docked, together with a 40fps efficiency mode and a 30fps high quality mode.